Saturday, December 18, 2021

Where did L. Ron Hubbard get the idea that life is a game?

 

Where did L. Ron Hubbard get the idea that life is a game?
Profile photo for Jeffrey Jay

My personal opinion on this is he got it the way he got most of the ideas in Dianetics and Scientology. He plagiarized it.



Hubbard at his typewriter in his later years.



Numerous experts have noted that Hubbard plagiarized hundreds of ideas and presented them as his own. He took special interest in the occult and hypnosis when he created his own cult.

Hubbard had been a cult member himself before founding Scientology.

He especially liked the work of Aleister Crowley.

I think he took the idea of presenting life as a game from earlier cults and presented it as his own.

In a lecture from the Philadelphia Doctorate Course lectures Hubbard acknowledged Crowley's influence and in the 39th lecture of the series, known as the gamemaker tape, Hubbard described how one would make a game.

I wrote a blog post that lists then analyzes key quotes from that lecture.

It's been said that in the very earliest years of Dianetics and Scientology Ron Hubbard wasn't as good at hiding his intentions as he would later become. I examined the transcripts of several tapes Hubbard made in the early fifties and some from the sixties as well. I found the tape from the Philadelphia Doctorate Course numbered 39 that described the games maker actually outlined how he created Scientology in extreme detail.

Here's a group of quotes from that tape that describes this with a commentary afterword.

The MEST universe would have you believe this is the only game there is anyplace in the whole of anything. That’s not true! Not even vaguely true.

Games are going on with all kinds of rules, terrific interest levels and so forth. All right, I’m going to read off for you this paper just so we’ve got it on the tape. How many minutes we got? – five minutes. That’s plenty.

"The aberration above time is ‘there must be a game’. Now there’s a postulate up there, ‘there must be a game’ and there’s an interest level and therefore it enters into a flow. And ‘there must be a game’ and ‘there must not be a game’. So you have the Un-maker of Games quite as important as the Maker of Games."

Now we get "The rules of games are as follows: Limitations on self and others, obedience to rules, unconsciousness of rules to add reality" – we pretend the rules are real.

"ARC with others to play. Pain as a penalty which will be obeyed" – you have to have a penalty that will be obeyed. Otherwise, nobody will stick with the rules.

"Agreement to rules and penalties is necessary to continue a game." And boy, are they! "Deterioration of a game until no game" – cycle of action shows you the whole game is an object with no action.

You know, the… the… the wienie finally becomes everything there is, and there is no action even to get the wienie.

"Work is admission of inability to play" – if you have to work, you can’t play, obvious. They really yap about that here.

"A game of complexity and levels" – the Tone Scale is such a game. It’s just a map of MEST universe games.

"Peculiarity or liability of a maker of game, people attempting to play the game of Maker of Games" – it’s a game itself. Your big capitalista or commissar will do that.

"The game called Maker of Games results in No Game. And the game called Unmaking Games results in a game. 8008."

"There’s a game called freedom," which is what you’re playing right at this minute. "

And Games contain trickery and misdirection to win" – your 180 degree vector of Have and Agree. "

The prize of winning is making a new game" – what do you know? "Or permitting a new game to be made or making it possible for a new game to be played." Those are all prizes, and that’s all the prizes there are. "

"The necessity" – oh, of course, there’s these gimmicks, these wienies and so forth. But everybody just knows that they’re spurious as hell. Uh… „The necessity to have a new game coded before one ends the old game." Otherwise, everyone becomes a maker of games with no game.

Now, "The value of pieces. Ownership of pieces may be also the ownership of players. And the difference between players and pieces, and the difficulty of pieces becoming players"

boy, when a piece becomes a player, there’s really a hell of an upset in the game; it’ll just blow. Oh, the quarterback walks out of the football game and all of a sudden starts to run the whole football game, and nobody can tell him "No." That football game’s dead.

Now… so you’ve got to hide the rules from the pieces, otherwise this is going to happen.

"Now the caste system of game consist of this: The Maker of Games, he has no rules, he runs by no rules.

The player of the games, rules known but he obeys them. And the assistant players merely obey the players. And the pieces obey rules as dictated by players, but they don’t know the rules."

And then, what do you know. There’s broken pieces, and they aren’t even in the game, but they’re still in the game.

And they’re in a terrible maybe: "Am I in the game or am I not in the game?" Now, "How to make a piece. This is how to make a piece: First, deny there is a game. Second, hide the rules from them. Three, give them all penalties and no wins. Four, remove all goals" –

all goals. "Enforce them… their playing. Inhibit their enjoying. Make them look like but forbid their being like players"

– look like God but uh… you can’t be God.

"To make a piece continue to be a piece, permit it to associate only with pieces and deny the existence of players."

Never let the pieces find out that there are players. Now out of these you’re going to get games.

Now here’s a process that has to do with the making of games, and all this process adds up to, is you just address to those factors which I just gave you, oh, run and change postulates and any creative process that you can think of and shift postulates around, you get a whole process.

But remember, that up at the top of it there is a big postulate, "There must be a game.

“ Therefore if you want to regain the Spirit of Play, people have got to unmake postulates they’ve made all along, saying, "There mustn’t be a game. There mustn’t be a game. It can’t be a game. Don’t play with me. I mustn’t be played with. Life is serious. This isn’t a game. We’re playing for keeps. I’ll never get out of this,"

and so forth. In other words, the postulates which they’ve made to convince themselves that these are the rules and the only rules that can be played, and these that I’ve just read off to you.

I’m going to have this typed and you can figure it out more or less as you want to. I could, of course, give you even further rundown on this, if you wanted me to, but it takes… takes a little while to do so. It’s actually the backbone of what we are doing. But let’s take a break. (TAPE ENDS)

It has the blueprint for a cult. Make rules, hide them. Use claims that are 180 degrees from the truth.

He foreshadowed his later claims that life is serious.

He foreshadowed his statement that we're playing for keeps or his claim that we're playing for blood, the stakes are earth.

"We must come to orderly cause-point on every post. We must, we must, we must.

We're playing for blood. The stake is Earth. If we don't make it nobody will. We're the sole agency in existence today that can forestall the erasure of all civilization or bring a new better one. If we aren't willing to be hanged for our mistakes we'll surely fry for them."

(HCO PL 22 May 1959 Issue II CENTRAL ORGANIZATION EFFICIENCY)

Hubbard required "obedience to rules, unconsciousness of rules to add reality“ – we pretend the rules are real."

He demanded extreme obedience. He used contradictions and deep layers of complex and compartmentalized doctrine for different caste levels so no one but he knew the rules. They were unknowable to everyone else.

By having the rules be unknown they couldn't be analyzed and rejected.

It's like how in 1984 ALL laws have been cancelled. This makes it so the government CAN'T break the law as there is no law to break. The government can legally do ANYTHING to ANYONE. So too do Hubbard's hidden rules let him do anything to anyone.

Agreement to rules and penalties is something Margaret Singer noted in her six conditions for a thought reform program. Cults use a system of rewards and penalties. Hubbard certainly learned this from his participation in and study of occult practices.

"Scientology is the only game in the universe where everybody wins.

We respect the other fellow whatever his status and give him his right to win the biggest prize of all, himself or herself. That prize is won by dedicated, exact application of Scientology and full support of our mission in our organization and the public.

Organized, we can each one win the biggest prize that can be offered - a full recovery of self.

There is no greater game in the universe than Scientology, for it is the only game in which everybody wins. And that places it far above all other games and makes it the game of games where everybody gets the ultimate prize of self . . ."

(HCO PL 18 April 1965 Issue I CONTESTS AND PRIZES)

The weinie is everything statement is similar to the eventual blind obedience to Scientology. It goes from a tool to a way of life. It goes from optional servant to inescapable master. You just do things FOR Scientology.

Hubbard sought to escape work with his game. He wanted to have the pirates and bums attitude that life should just give him what he desired.

Like in his reference to pirates and bums in the first lecture in the PDC series.

If people believe in magic they can believe in a source of magic and Hubbard was only too happy to lie to claim both. He wanted it to seem detrimental to not have magical thinking and beneficial and logical to have magical thinking.

"Well, he was able to take a very grand view of all this at first. Then later on when it became serious to him . . . And you know—you know, the way to get ahead in the world is “Work hard” and “Save your money,” and be respectful, respectful and polite, and willing, and very agreeable to your superiors. This is the old formula, and yet it’s dismaying to go around and find the (quote) “captains of industry” and find out that they’re a whole bunch of pirates and bums. They were never respectful to anybody. It’s just incredible! Yet there they sit in command of large works and industries. And these fellows, they didn’t save their money. They don’t save their money. They are not cautious with their investments. They buy the doggonest things. They get into the worst possible scrapes and trouble, and seem to keep right on going and getting right out of them again." Ron Hubbard

He suggested the magical thinker wins and the other kind loses in life as a rule.

"And you sit around and say, “Well, that fellow’s going to come to grief sooner or later.” And after you’ve said that for about forty years, why, you get a little apathetic about it but you just know that right will triumph in the end. Of course the end of that track is MEST. Well, the fellow who hopes this, by the way, is already pretty well on that track and he’ll be MEST before the other fellow will, because the other fellow can still bend the MEST universe around and he doesn’t have to agree with it too much."

Ron Hubbard

Hubbard intentionally made complexity to control people. He made the tone scale to map how he alone would persuade people with a series of lies about emotions. It's entirely a fabrication from other plagiarized ideas.

He said the game you are playing now is called freedom. It's an Orwellian reversal. It's slavery.

"And Games contain trickery and misdirection to win“ – your 180 degree vector of Have and Agree. "

Hubbard admitted his game contained trickery and misdirection to win. He used 180 degree reversals in his lies, projection and his Orwellian reversals. He called things their opposites. His bridge to total freedom was a route to slavery. He called his hypnotic illusions truth revealed. He called a method of adding guided imagination to create false memories a method to merely listen and guide.

He called adding a cult identity clearing. He called obliterating independent, critical, linear and rational thought through high authority indoctrination study technology. He called removing the morals of a person ethics technology. He said auditing un-hypnotizes people.

His prize of making a new game is the illusion of a future as a free immortal spiritual being he claims Scientology prepares one to participate in. It's a very generous empty promise of a counterfeit dream.

"The necessity“ – oh, of course, there’s these gimmicks, these wienies and so forth. But everybody just knows that they’re spurious as hell. Uh… "The necessity to have a new game coded before one ends the old game." Otherwise, everyone becomes a maker of games with no game.

He had several references on necessity levels. He had hundreds on the deadly serious nature of Scientology. When he spoke of having the new game coded it's a sneaky method of persuasion. People think they are temporarily giving up freedom but it becomes permanent. A world without criminals, war or insanity is a very difficult goal.

The necessity – "oh, of course, there’s these gimmicks, these wienies and so forth. But everybody just knows that they’re spurious as hell. Uh… "The necessity to have a new game coded before one ends the old game." Otherwise, everyone becomes a maker of games with no game.

Now, "The value of pieces. Ownership of pieces may be also the ownership of players. And the difference between players and pieces, and the difficulty of pieces becoming players"

boy, when a piece becomes a player, there’s really a hell of an upset in the game; it’ll just blow. Oh, the quarterback walks out of the football game and all of a sudden starts to run the whole football game, and nobody can tell him "No." That football game’s dead.

Now… so you’ve got to hide the rules from the pieces, otherwise this is going to happen.

This quote really sums up why he hid EVERYTHING he really wanted. With his affirmations it becomes clear. Scientology was meant to make slaves for Hubbard that didn't suspect it for a second.

Next is the plan to have Hubbard be the games maker and his highest assistants like Nibs be players, until Nibs left him.

Hubbard went on:

"Now the caste system of game consist of this: The Maker of Games, he has no rules, he runs by no rules.

The player of the games, rules known but he obeys them. And the assistant players merely obey the players. And the pieces obey rules as dictated by players, but they don’t know the rules."

And then, what do you know. There’s broken pieces, and they aren’t even in the game, but they’re still in the game.

And they’re in a terrible maybe: "Am I in the game or am I not in the game?" Now, "How to make a piece. This is how to make a piece: First, deny there is a game. Second, hide the rules from them. Three, give them all penalties and no wins. Four, remove all goals“ –

all goals. "Enforce them… their playing. Inhibit their enjoying. Make them look like but forbid their being like players"

– look like God but uh… you can’t be God.

"To make a piece continue to be a piece, permit it to associate only with pieces and deny the existence of players."

Never let the pieces find out that there are players. Now out of these you’re going to get games.

Now here’s a process that has to do with the making of games, and all this process adds up to, is you just address to those factors which I just gave you, oh, run and change postulates and any creative process that you can think of and shift postulates around, you get a whole process.

But remember, that up at the top of it there is a big postulate, "There must be a game. " Ron Hubbard

Hubbard had a few trusted lieutenants but over time stopped trusting anyone. He became paranoid and the only player of games. High level Scientology Sea Org members were pieces. Hubbard lied to Mary Sue and his closest advisors over time.

Hubbard made pieces out of Scientology cult members by pretending there were no players. The players were people Hubbard stole ideas from. Hubbard pretended to be the only source of Dianetics and Scientology. It's always been a lie. Hubbard would excommunicate people who exposed him as having other people contribute to Scientology. He consistently used ideas from others but clamped down hard on it by the advent of KSW.

He used harsh ethics and the RPF to make broken pieces out of Sea Org members.

He went on:

Now here’s a process that has to do with the making of games, and all this process adds up to, is you just address to those factors which I just gave you, oh, run and change postulates and any creative process that you can think of and shift postulates around, you get a whole process.

Ron Hubbard

His process had many forms but added up to addressing the factors he laid out and run meaning use guided imagination aka hypnosis to change the decisions people make, the decisions they recalled making and the decisions they will make. Hubbard greatly expanded this over time to include any creative processes he can think of. That included the metered auditing taken from Volney Mathison's guided imagery therapy, the objectives taken from hypnosis and occult practices, the study tech taken from a combination of hypnosis, loaded language and psychology and even administrative technology and ethics technology too.

Hubbard continued:

But remember, that up at the top of it there is a big postulate, "There must be a game."

"Therefore if you want to regain the Spirit of Play, people have got to unmake postulates they’ve made all along, saying, "There mustn’t be a game. There mustn’t be a game. It can’t be a game. Don’t play with me. I mustn’t be played with. Life is serious. This isn’t a game. We’re playing for keeps. I’ll never get out of this,"

and so forth. In other words, the postulates which they’ve made to convince themselves that these are the rules and the only rules that can be played, and these that I’ve just read off to you. Ron Hubbard

He told people they needed to regain the spirit of play. He put games at 22.0 on his tone scale so people thought they needed a spirit of play.

He of course said it's a deadly serious activity and not some minor game we are playing in Scientology. He said we play for keeps.

Here's the heart of it In other words, the postulates which they’ve made to convince themselves that these are the rules and the only rules that can be played, and these that I’ve just read off to you.Ron Hubbard

He wanted to change your decisions so you would see his rules as the only rules that can be played. In other words his reality is the only truth and if it includes obedience to him, well that's now your belief too. Hubbard wins the minds of men. That's the game.

The ideas expressed here find there way all through Dianetics and Scientology.

Hubbard said "His spirit of play is sensation of play and is not just energy. It's a tremendous sensation. A guy has practically lost it if he's here on Earth at all ." On the PDC lectures too.

A vast amount of the ideas and quotes in Scientology in particular Keeping Scientology Working Series one are echoes of the ideas expressed here back in 1952.

I previously published Mockingbird's greatest hits, with the twenty most popular posts from the Mockingbird's Nest blog regarding Scientology.

Mockingbird's Greatest Hits

I have reached nearly two hundred posts online and thousands of comments as well. In looking back at all that I realized a very small number of posts have been consistently the most viewed and likely most helpful for people seeking to understand Scientology.

I certainly hope they are helping people. Here I will try to present the short list of the posts that best explain my ideas and can introduce you to information that I hope will help begin beneficial examination of Scientology.

1)Insidious Enslavement: Study Technology

http://mbnest.blogspot.com/2015/01/i...ology.html?m=0

2)Basic Introduction To Hypnosis in Scientology

http://mbnest.blogspot.com/2015/01/b...is-in.html?m=0

3)Pissed It's Not Your Fault !!!

http://mbnest.blogspot.com/2015/01/p...fault.html?m=0

4)The Secret Of Scientology Part 1 Control Via Contradiction

http://mbnest.blogspot.com/2015/01/t...art-1.html?m=0

5)Burning Down Hell - How Commands Are Hidden, Varied And Repeated To Control You As Hypnotic Implants

http://mbnest.blogspot.com/2015/02/m...-hell.html?m=0

6)Why Hubbard Never Claimed OT Feats And The Rock Bottom Basis Of Scientology

http://mbnest.blogspot.com/2015/02/m...never.html?m=0

7)A Million Years In Hell

http://mbnest.blogspot.com/2015/02/a...-hell.html?m=0

8-10)OT III And Beyond: Sources Plagiarized From Part 1, 2 and 3

Part 1

http://mbnest.blogspot.com/2015/03/o...rized.html?m=0

Part 2

http://mbnest.blogspot.com/2015/03/o...ed_14.html?m=0

Part 3

http://mbnest.blogspot.com/2015/03/o...ed_17.html?m=0

11)Propaganda By Reversal Of Meaning In Scientology

http://mbnest.blogspot.com/2015/03/p...ng-in.html?m=0

12)Scientology's Parallel In Nature - Malignant Narcissism

http://mbnest.blogspot.com/2015/05/s...ure_3.html?m=0

13)OT VIII Delusion Fulfilled

http://mbnest.blogspot.com/2015/05/o...ed_30.html?m=0.

14)There Is No Irony In Scientology

http://mbnest.blogspot.com/2015/08/t...ology.html?m=0

15 - 16)Why Lying And Murder Are Justified In Scientology part 1 and 2

Part 1

http://mbnest.blogspot.com/2015/10/w...ed-in.html?m=0

Part 2

http://mbnest.blogspot.com/2015/10/w...in_26.html?m=0.

Why Lying And Murder Are Justified In Scientology part 3

http://mbnest.blogspot.com/...

17)Unraveling Scientology - A Missing Vital Ingredient

http://mbnest.blogspot.com/2015/11/u...vital.html?m=0.

18)Loving A Lie

Loving A Lie
  One thing I run into often when describing Scientology as a harmful fraud with no benefits or value is folks claiming "wins" and "...

19)Two Roads

Two Roads
I was asked in several different ways about how I got out of Scientology. More specifically how I got so far out of Scientology so quickly. ...

20)Orders Of Magnitude Part 1

http://mbnest.blogspot.com/2015/11/o...art-1.html?m=0.

These twenty posts have been both popular and give a very good grounding in many of my ideas on Scientology

Posted by Mockingbird


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