Thursday, December 29, 2016
Scientology Was Ron Hubbard's Private Game
It's been said that in the very earliest years of Dianetics and Scientology Ron Hubbard wasn't as good at hiding his intentions as he would later become. I examined the transcripts of several tapes Hubbard made in the early fifties and some from the sixties as well. I found the tape from the Philadelphia Doctorate Course numbered 39 that described the games maker actually outlined how he created Scientology in extreme detail.
Here's a group of quotes from that tape that describes this with a commentary afterword.
The MEST universe would have you believe this is the only game there is anyplace in the whole of anything. That’s not true! Not even vaguely true.
Games are going on with all kinds of rules, terrific interest levels and so forth. All right, I’m going to read off for you this paper just so we’ve got it on the tape. How many minutes we got? – five minutes. That’s plenty.
"The aberration above time is ‘there must be a game’. Now there’s a postulate up there, ‘there must be a game’ and there’s an interest level and therefore it enters into a flow. And ‘there must be a game’ and ‘there must not be a game’. So you have the Un-maker of Games quite as important as the Maker of Games."
Now we get "The rules of games are as follows: Limitations on self and others, obedience to rules, unconsciousness of rules to add reality" – we pretend the rules are real.
"ARC with others to play. Pain as a penalty which will be obeyed" – you have to have a penalty that will be obeyed. Otherwise, nobody will stick with the rules.
"Agreement to rules and penalties is necessary to continue a game." And boy, are they! "Deterioration of a game until no game" – cycle of action shows you the whole game is an object with no action.
You know, the… the… the wienie finally becomes everything there is, and there is no action even to get the wienie.
"Work is admission of inability to play" – if you have to work, you can’t play, obvious. They really yap about that here.
"A game of complexity and levels" – the Tone Scale is such a game. It’s just a map of MEST universe games.
"Peculiarity or liability of a maker of game, people attempting to play the game of Maker of Games" – it’s a game itself. Your big capitalista or commissar will do that.
"The game called Maker of Games results in No Game. And the game called Unmaking Games results in a game. 8008."
"There’s a game called freedom," which is what you’re playing right at this minute. "
And Games contain trickery and misdirection to win" – your 180 degree vector of Have and Agree. "
The prize of winning is making a new game" – what do you know? "Or permitting a new game to be made or making it possible for a new game to be played." Those are all prizes, and that’s all the prizes there are. "
"The necessity" – oh, of course, there’s these gimmicks, these wienies and so forth. But everybody just knows that they’re spurious as hell. Uh… „The necessity to have a new game coded before one ends the old game." Otherwise, everyone becomes a maker of games with no game.
Now, "The value of pieces. Ownership of pieces may be also the ownership of players. And the difference between players and pieces, and the difficulty of pieces becoming players"
boy, when a piece becomes a player, there’s really a hell of an upset in the game; it’ll just blow. Oh, the quarterback walks out of the football game and all of a sudden starts to run the whole football game, and nobody can tell him "No." That football game’s dead.
Now… so you’ve got to hide the rules from the pieces, otherwise this is going to happen.
"Now the caste system of game consist of this: The Maker of Games, he has no rules, he runs by no rules.
The player of the games, rules known but he obeys them. And the assistant players merely obey the players. And the pieces obey rules as dictated by players, but they don’t know the rules."
And then, what do you know. There’s broken pieces, and they aren’t even in the game, but they’re still in the game.
And they’re in a terrible maybe: "Am I in the game or am I not in the game?" Now, "How to make a piece. This is how to make a piece: First, deny there is a game. Second, hide the rules from them. Three, give them all penalties and no wins. Four, remove all goals" –
all goals. "Enforce them… their playing. Inhibit their enjoying. Make them look like but forbid their being like players"
– look like God but uh… you can’t be God.
"To make a piece continue to be a piece, permit it to associate only with pieces and deny the existence of players."
Never let the pieces find out that there are players. Now out of these you’re going to get games.
Now here’s a process that has to do with the making of games, and all this process adds up to, is you just address to those factors which I just gave you, oh, run and change postulates and any creative process that you can think of and shift postulates around, you get a whole process.
But remember, that up at the top of it there is a big postulate, "There must be a game.
“ Therefore if you want to regain the Spirit of Play, people have got to unmake postulates they’ve made all along, saying, "There mustn’t be a game. There mustn’t be a game. It can’t be a game. Don’t play with me. I mustn’t be played with. Life is serious. This isn’t a game. We’re playing for keeps. I’ll never get out of this,"
and so forth. In other words, the postulates which they’ve made to convince themselves that these are the rules and the only rules that can be played, and these that I’ve just read off to you.
I’m going to have this typed and you can figure it out more or less as you want to. I could, of course, give you even further rundown on this, if you wanted me to, but it takes… takes a little while to do so. It’s actually the backbone of what we are doing. But let’s take a break. (TAPE ENDS)
Mockingbird at 9:27 PM